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Data monetization · Surveys · Data Privacy · USA

BigToken
Full UX/UI Redesign

ClientBigToken / SRAX
RoleSenior UX Specialist
PlatformMobile App · iOS & Android
PeriodNov 2020 — Jan 2021
BigToken — app redesign overview

Outcome

A research-driven redesign that grew the base

An app people didn't fully trust — where they doubted they could really earn, ran out of surveys, and had no say over their data — rebuilt from the evidence up. Every major decision traces back to a number from research.

+40%User growth
+25%Engagement / time in app
3.9KSurvey responses

The turning point wasn't the visual redesign — it was deciding what to build, and what not to, from what the data actually said. Including the call not to build a web version at all.

01 · Context

UX Research Benchmark A/B Testing User Interviews UX Design UI Design Motion & Animations

Own your data. Get paid for it.

BigToken let people earn real cash by monetizing their own data — answering surveys, watching videos, uploading receipts. The business wanted to grow: expand from a lower-income audience to a lower-and-middle-income one, increase time spent in the app, and collect more valuable data. The experience was working against all three.

The product had a trust problem and a supply problem at once. Users doubted they could actually earn money — some online reviews even called it a scam. Nothing clearly explained what happened to their data. Sections were duplicated and confusing (“My earnings” and “My progress” led to the same place). And people simply ran out of surveys to answer, so sessions stayed short — under three minutes on average. An app that wanted more time and more data was giving people fewer reasons to stay. — feel unclear and untrustworthy. The redesign needed to rebuild confidence in the platform and make earning and redeeming feel intuitive and rewarding.

02 · Research

Letting the evidence decide

I ran a multi-method research process — a redesign this consequential couldn't run on opinion:

The survey was decisive. People wanted a dynamic, game-like experience over a bank-app feel, a colorful look, and — critically — 61% preferred mobile, with the web barely registering. The old desktop version had already been discontinued for being incomplete. That one number ended a debate: we would not build a web app.

03 · Before

The original experience

The old app buried the one thing that mattered — the real-world value of what you'd earned — under raw point counts and a dated, dense interface. Duplicated sections, a confusing menu, and a wallet that made you do the math yourself all reinforced the same doubt: is this real, and is it worth my time?

Before — Original UI BigToken before — original home, earnings, and wallet screens

Original app — home with earnings tabs, point balance, and wallet transaction history

04 · Decisions

Decisions, each traced to the evidence

Every change below answers something the research surfaced:

After — Redesigned UI BigToken after — redesigned survey, wallet, connections, teams, and insights screens

Redesigned app — survey interaction, wallet with slide-to-redeem, PayPal connection, teams dashboard, and insights view

05 · Motion & Animations

Microinteractions that reward engagement

A key part of the redesign was adding purposeful motion — animations that make earning feel satisfying, transitions that communicate state changes, and microinteractions that give the app a premium, polished feel. Every animation was designed with a specific intent: reinforce the action taken, provide feedback, and make the product feel alive.

BigToken animation — survey swipe interaction

Survey swipe-to-answer microinteraction

BigToken animation — earning and transitions

Earnings update and screen transitions

BigToken animation — insights interaction

Insights data reveal and toggle interactions

BigToken animation — wallet and data delete

Delete data confirmation flow with motion

06 · Lessons

What I'd carry forward

I owned this end to end — research, competitive analysis, the survey, information architecture, UI, and motion. Three things stuck with me:

A single number can end a debate. The 61% mobile preference settled the web-vs-mobile question faster and more decisively than any argument could. Research isn't a phase you clear — it's how you avoid building the wrong thing. The 61% mobile preference settled the web-vs-mobile question faster and more decisively than any argument could. Research isn't a phase you clear — it's how you avoid building the wrong thing.

Design for the user you have and the one you want. Modeling both the current lower-income user and the middle-income buyer kept the redesign from optimizing for one at the other's expense — exactly what moving a product upmarket demands. Modeling both the current lower-income user and the middle-income buyer kept the redesign from optimizing for one at the other's expense — exactly what moving a product upmarket demands.

Trust is a feature you can design. The biggest lever wasn't a prettier screen — it was making value and data-control visible. When the doubt is “is this real?”, clarity beats polish. The biggest lever wasn't a prettier screen — it was making value and data-control visible. When the doubt is “is this real?”, clarity beats polish.

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